
Retro Arcade Game Review: Necromancer
It’s the age of darkness and evil wizard Tetragorn rules supreme. He has many allies – halting spirits and legions of arachnids and the Earth is in his grip of terror. Only you, a lone Druid, have the power to defeat him. Aided by the powers of Mother Nature, you can grow trees and create your own army to defeat the wizard’s forces.
There are three Acts in the game. Act one is where you grow trees which are needed to proceed to Act Two. You start out with ten seeds. As you plant them, they begin to grow from a bud, to a young tree, and finally into a full grown tree. This happens in a matter of seconds. Ogres like to eat seeds and young trees, but can’t hurt full grown trees. Using your ‘Wisp” to defend the trees is easy since the Wisp loves to eat Ogres. The enemy of fully grown trees is the Spider. It poisons adult trees. The poisoned trees call for help and you have a limited time to save them by hitting them with your Wisp. The more trees you grow, the faster the Ogres come out, and the faster the spider poisons a tree. The poison works faster as well, with uncured trees turning into useless stumps. After losing all your strength on this level, you are transported to Act Two, the Vaults, with the number of adult trees left alive.
In Act Two, the trees are used to plant over the bins in the vaults. In these bins are Spider eggs. Any eggs not destroyed will become spiders that you have to face in Act Three. Your Wisp turns the trees into walking trees. You can walk tree over a bin and plant it. It will automatically grow roots downward into the bin eventually falling through and smashing the egg. When, during this act, an egg is ready to hatch, it will flash so watch for them. Hands of Fate will also drop down every few seconds, and anything that walks under them, such as a tree or a Druid, will be picked up.
Each level of the vaults has two levels of bins, four stairs going up and four stairs going down. To get downstairs, a ladder must be lowered. To lower a ladder, you must walk the Druid across a question mark (?) left by the hands of fate. Be quick, as the Hands will return to pick up what they left. There are five levels of vaults, and each level is harder than the previous one. The more difficult the level, the faster Hands drop down and the eggs hatch. Also, any spiders hatched in the vaults will not only eat the trees that you have brought with you, but will shoot poison at your Druid while so doing.
After going through all five levels of vaults, you reach Act Three, the Wizards Domain. The Wizard can only appear on graves with headstones so, to defeat him you must destroy the headstones on thirteen graves.
Here also, you now face the spiders and eggs that escaped destruction in the vaults of Act Two. Each spider you destroy, in this Act, however is only temporarily gone as it can be reincarnated by the Wizard. When you destroy the wizard, he vanishes in blue flame creating a new spider and new grave (with a headstone to be knocked down). Destroying the wizard gives you strength, which you need because the spiders drain strength by touching you or being hit by your Wisp. There are five levels in Act Three, each faster than the previous one. When you defeat the wizard on level five, the screen explodes in a shower of colours and the Wizard is defeated forever. The graphics in the game are superb using every colour available On the Atari.
The details are as good as the colours showing the leaves of trees that sway in the wind. It’s a fast paced game with plenty of action to keep even the best gamer busy with joystick controls. This is definitely one of the best games in the Synapse line for the Atari. Even the best gamer will have a difficult time defeating the wizard and reaching level five of Act Three.
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Spiders: Backyard Science (clip)
